Design & Technology

Intent

At Moat Farm Infant School, we intend to build a Design and Technology curriculum which inspires pupils to be creative thinkers through ideation, creation and evaluation. We intend to design a curriculum with appropriate subject knowledge, skills and understanding as set out in the National Curriculum Design Technology Programmes of study, to provide a balanced and broadly-based curriculum.

We aim to inspire children to be innovative and creative thinkers, who have the appreciation for the product design cycle, through ideation, creation and evaluation. We want pupils to develop the confidence to take risks, we want pupils to develop the confidence to take risks, through drafting design concepts, modelling, and testing and to be reflective learners who evaluate their work and the work of others.

The concepts we aim to cover are

• Learning about the designed and made world and how things work
• Design inspiration from a range of designers
• Design skills for a range of purposeful, functional products
• Making functional products for particular purposes and uses
• Knowledge and understanding of materials and components, mechanisms and control systems
• Understanding how to evaluate and improve the quality of the product to maintain a high quality
• Health and safety

These concepts are all derived from the National Curriculum key objectives that are

• Products are to be made for a purpose.
• Individuality should be ensured in children’s design and construction of products.
• Delivery of the two strands: Designing and Making and Cooking and Nutrition.
• Teaching the importance of making on-going changes and improvements during making stages.

Implementation

Design and Technology is taught half termly and follows the 3 main stage design process; design, make and evaluate. Each stage of the design process is underpinned by technological knowledge which encompasses the contextual, historical and technical understanding required for each strand. These strands are:

• Design
• Make
• Evaluate
• Technical knowledge
• Cooking and nutrition

At Moat Farm Infant School, we follow the ‘Kapow’ scheme of work for Reception and KS1, this has a clear progression of skills and knowledge within these five strands across each year group. Attainment targets and progression of skills have been carefully mapped out to ensure they are securely met by the end of each key stage.

Through Kapow Primary’s Design and Technology scheme, pupils respond to design briefs and scenarios that require consideration of the needs of others. It ensures that skills are being developed in:

• Mechanisms
• Structures
• Textiles
• Cooking and nutrition

Each key area follows the design process (design, make and evaluate) and has particular theme and focus for technical knowledge or cooking and nutrition. The Kapow scheme is a spiral curriculum, with key areas revisited with increasing complexity, allowing pupils to revisit and build on their previous learning.
Lessons incorporate independent tasks, paired and group work including practical hands-on, and inventive tasks.

Children can work independently by solving problems and take ownership in their learning or collaboratively whereby they may be asked to work as a team to support to each other to work towards a goal. Working walls are displayed in classrooms which allows children to consistently see good examples and the vocabulary needed to articulate their opinions in Design Technology. Teachers refer to the working walls when modelling concepts or solving design problems which is a crucial strategy for enabling pupils to become independent. Children’s work is celebrated by putting it on display around school. We hold parent workshops annually for year 1 and year 2 so children can work together with their parent to make and test their designs.

In Early Years Foundation Stage children explore and use a variety of media and materials through child initiated and adult led activities. They have the opportunity to use junk modelling to decide how to join materials together, use simple tools safely, select their resources and discuss what went well. As children go into Key Stage 1, they will learn the basic construction skills, join materials using staples, begin to sew a product, learn about different foods and how to be safe and hygienic.

Impact

Design and Technology is taught so children have a clear passion and enjoyment in this subject, and they will then apply this across the curriculum. Projects promote working together, building resilience and critical thinking to develop life skills for children to take with them in the future. At Moat Farm Infant School, we ensure our curriculum is monitored regularly and reflective upon to ensure we are providing a broad and balanced learning environment for our children. On entry to Reception, 39% of children are on track and by the time they leave us in year 2, 98% of children are on track in DT.

Non-negotiables for Design and Technology

• In Reception and KS1 teachers plan and teach following our scheme, KAPOW
• Class floor books are used in KS1 for DT
• Floors books are used in EYFS labelled as EAD
• Children are encouraged to evaluate their own work and make annotations where appropriate.
• Key vocabulary and the learning intention are shared with the children.
• Specific vocabulary should be evident in working walls where appropriate.
• Teachers assess their children every term.

End of Key Stage intentions for Design and Technology

By the end of EYFS pupils will have had the opportunity to:
• Use technology including iPads, cameras and talking tins.
• Explore technological toys or real objects such as cameras, mobile phones, computer keyboards through their role-play and choosing time.
• Explore how toys work by recording sounds or making them move or taking photographs.
• Understand that information can be retrieved from computers.
• Use age-appropriate computer software and apps.
• Understand that a range of technology is used in places such as homes and schools.
• Understand what is meant by sensible ‘screen time’
• Understand the importance of how to stay safe when online
• Explore Purple mash in school and at home through homework tasks

By the end of KS1 pupils will have had the opportunity to:
• Understand what algorithms are; how they are implemented as programs on digital devices; and that programs are executed by following precise and unambiguous instructions.
• Create and debug simple programs.
• Use logical reasoning to predict the behaviour of simple programs.
• Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
• Recognise common uses of information technology beyond school.
• Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
• Understand the importance of how to stay safe when online
• Explore Purple mash in school and at home through homework tasks

By the end of Year 1 80% of children achieved the expected standard in computing.
By the end of Year 2 92% of children achieved the expected standard in computing.

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